$0.00
/ month
Personal workspace
Basic project features
Automatic daily backups
Store up 10.00 MiB of data online
Basic localization features
Automation with CLI
Unity/Unreal Engine plugin integration
Offline editor for
Windows/Linux/MacOS
$20.00
/ month
$0 whole '24
Everything in Free and...
Collaborative workspace
Invite up to 3 members
Create up to 2 projects
AI and Machine Translation Tools
$100.00
/ month
$0 whole '24
Everything in Team and...
Invite up to 15 members
Create up to 5 projects
REST API access
$ Custom
/ month
Everything in Studio and...
On-premises installation
Active Directory or LDAP integration
Unlimited storage and backups
Personalized assistance and guidance with migration
The update adds Haxe
code generation support.
The update adds AI tools, enhances translation features, updates UIs, and improves the Unreal Engine plugin.
Your data is always fully accessible to you. As a game developer, you retain a complete local copy of all your game data. This ensures that even if the online service is gone, you can continue development using the offline application.
For an even greater guarantee, we offer the option of an on-premises installation of the service, giving you full control over the infrastructure and eliminating dependency on the online platform.
Yes, you can distribute an offline copy of the editor along with the game as a game modification tool, without any deductions or additional actions.
At the moment you can generate code in C#, TypeScript, C++ (Unreal Engine) and Haxe languages. If you have any suggestions or requests, please write to our Discord server.
In terms of simplicity, nothing beats spreadsheets. However, game data is often inadequately represented using tables, especially when it involves references and complex structures. Exporting to a spreadsheet and importing back is a standard feature of Charon.
Yes, write to us support@gamedevware.com and we can find a solution.
Yes, but on your own infrastructure. You can access your data via REST or the command line, save it to your CDN, and modify/distribute it according to your own rules. To facilitate modification, there is a patching mechanism where modifications can be applied when loading game data.