The editor structures data as documents consisting of elements, each having a name and a value. Values can be either numerical or string. Other documents maybe be used as values as well.
Data-describing data is called metadata. For now you will need to reload your editor page each time metadata changes (we will fix this in the following updates).
For example: if you need to store information about game characters, you create an entity named Character and use attributes Name, Gender to describe which parameters your characters will have.
You can change both contents and structure of any entity.
Still, there are some limitations:
- ID Generator value can only be changed to None.
- You cannot change attribute data type to Document, DocumentList, DocumentReference, ReferenceList, and Formula.
- You cannot change attribute data type from Document, DocumentList, Reference, ReferenceList, Formula, and LocalizedText.
The following entities belong to the system and can be neither edited nor deleted:
Setting up data structure (Charon)
Editing documents (Charon)
Creating game data file (Charon)
Accessing game data (C#) (Charon)
Launching data editor (Charon)