Unity requires C# Eval() extension to use formulas. You will not be able to use formulas without it.
A C# formula which can be executed within the game.
Technical name: Formula
System number: 35
C# type: special class will be generated. UnboundExpression class is used If the formula isn't set up via Specifications, .
Uniqueness: May NOT be checked for uniqueness.
Size: Not applicable.
Function must be set up via Specifications field.
Type Name is the name of the type being generated. Will be created automatically if not assigned.
Result is type of the returned value. Parameter and Name are used to define function parameters (no more than 4).
If you need to use more than 4 parameters, create a special class and use it as one of the parameters.