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Importing localizable game data from a specified file.

Example:

Charon.exe DATA I18N IMPORT --dataBase "c:\my app\gamedata.json" --input c:\myapp\character_loc.xliff --inputFormat xliff

Command parameters

ParameterTypeRequiredDescriptionExample
dataBase

string

yes

Path to game data file. Use quotation marks if your path contains spaces.

"c:\my app\gamedata.json"
/User/Data/gamedata.json
entities

list of strings

no

A list of entities to import.

  • You can use wildcards (*) in the beginning and in the end of names.
  • You can use identifier in { } instead of entity name.
  • You can exclude certain names by using exclamaiton mark (!).

Default: all entities.

Character
Char*
*Modifier
*Mod*
{18d4bf318f3c49688087dbed}
Char* !Character
!*Item*

input

file, in, url

yes

Path to a file with data to import. Alternatively, you can use Standart Input or URL.

"c:\my app\input.xliff"
/User/Data/input.xliff
http://example.com/input.xliff
inputFormat

auto, xliff, xliff1, xliff2

no

Format of the game data being imported. See Supported data formats for more information. Can be identified automatically from file extension.

Default: auto.


inputFormattingOptions

string

no

Additional formatting parameters for game data being imported. Depend on selected data format.


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